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PhilipJWilliamsAUDIO

PhilipJWilliamsAUDIO

Audio Obsessions

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    Author: PhilipJWilliams

    Demo: Creating a responsive soundtrack with FMOD

    Recently I wrote a brief post about the use of FMOD for interactive audio implementation so I created this video to get under the hood of a… Read more “Demo: Creating a responsive soundtrack with FMOD”

    August 12, 2018 by PhilipJWilliams

    Why FMOD for interactive audio implementation?

    Collaborating with a musician and sound designer who is familiar with FMOD will make your audio sound more professional to your audience with the benefit of being… Read more “Why FMOD for interactive audio implementation?”

    July 23, 2018 by PhilipJWilliams

    Game Design Document : sample

    Here is a Game Design Document I completed during a recently completed Game Design Principles course at Berklee College of Music, 2018. This is quite a long… Read more “Game Design Document : sample”

    June 24, 2017July 23, 2018 by PhilipJWilliams

    Hardware

    Selmer Mark VI Alto Sax
    Tascam DR-100Mk111 Linear PCM Field Recorder
    Novation Launchpad pro
    Apogee Duet 2
    Mackie MR 6 Mk3 series
    AMT LS saxophone microphone
    Rode NT6
    797 Microphones: CR616

    SOFTWARE

    Ableton Live
    Native Instruments Massive
    Izotope Ozone
    Izotope RX
    Izotope Neutron 2
    Izotope Vocalsynth 2
    Izotope BeatTweaker
    Unity 3D
    FMOD
    TouchAble

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